

The "clamshell" setting affects how the fairing is jettisoned: when enabled, the fairing will break into large slices, with the number of slices tweakable. Parts which clip through the fairing will show Mach effects, but won't apply drag and won't damage the fairing. The text will be green if the current section is valid, and orange if it can't be created, and blue if it is closing around an object. While building a fairing, status text will show its mass and cost, and tell whether the next section will close the fairing.

In this case, the end of the fairing doesn't physically attach to the next part, and they can shift in relation to each other during flight. If the fairing is touching another circular part above the fairing base, it will close itself, creating an interstage fairing. If the diameter of a new section is small enough, the fairing will automatically close and add a cap. They are built-in stacking sections, which can be angled, or snapped to vertical. Fairings provide structural integrity for parts inside, as well as protecting elements from airflow, which can improve overall stability.įairings are a procedural part available in the stock game. Another use case is as an interstage fairing to reduce drag. The deployed fairing is the same as broken solar panels, antenna, and scanning arms, which will disappear when time warp is activated. After being deployed the fairing pieces are not considered debris, or objects that can be focused, but are Disappearing Junk. Fairings can also improve the aerodynamic shape, reducing drag and making the rocket more stable. You can help KSP Wiki by expanding it.Ī fairing is a part that encapsulates other parts like a payload to shield them against aerodynamic stresses and heating.
